Most of it looks pretty straight-forward. Main things to decide are:
a) Which toys to blow up
b) Who will blow up the toys
We should be able to do one person per toy spawn. Which to kill is likely Crawler Mines and/or the Electromagnet. Electromagnet is a trade-off because it clears the Blades out, but also makes people run to avoid the pull. We'll play with it and see how we feel.
Did this on Flex with Crawler Mines a priority. Seemed like letting the occasional electromagnet through worked well, the encounter space starts to get pretty hectic. The occasional Crawler Mine wasn't bad but more than one out usually meant a wipe. A big part of learning the fight was getting whoever was doing conveyor belts onto and off of the belt without deaths.
One thing we did in flex was range and healers were around center of room to get saw blades to spawn there you can position the shredder in the saw blades for extra dps on it.
Most of it looks pretty straight-forward. Main things to decide are:
a) Which toys to blow up
b) Who will blow up the toys
We should be able to do one person per toy spawn. Which to kill is likely Crawler Mines and/or the Electromagnet. Electromagnet is a trade-off because it clears the Blades out, but also makes people run to avoid the pull. We'll play with it and see how we feel.
For Science!
Did this on Flex with Crawler Mines a priority. Seemed like letting the occasional electromagnet through worked well, the encounter space starts to get pretty hectic. The occasional Crawler Mine wasn't bad but more than one out usually meant a wipe. A big part of learning the fight was getting whoever was doing conveyor belts onto and off of the belt without deaths.
One thing we did in flex was range and healers were around center of room to get saw blades to spawn there you can position the shredder in the saw blades for extra dps on it.