HoF - Imperial Vizier Zor'lok

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mutagen
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HoF - Imperial Vizier Zor'lok

http://www.icy-veins.com/imperial-vizier-zor-lok-detailed-strategy-wow

http://www.tankspot.com/showthread.php?80291-Heart-of-Fear-Imperial-Vizi...

http://www.youtube.com/watch?v=wR3KG9ubX_I - Fatboss 25 guide, they don't have a 10 man up yet.

Only one tank required. Bring 3 healers on 10-man, 7 on 25-man; the hard enrage timer will not be an issue, and there's an enormous amount of raid damage going around.

Phase 1: Zor'lok will fly to one of the three elevated platforms in his room and flood the not-platform parts of the room with gas, switching platforms at 80% and 60%. If no one's on his platform, he just channels raidwide damage until someone goes up to him and hits him. On each platform, he will use one (and only one) of the following three gimmicks:

  • Left platform: Attenuation. Sonic rings (like on Atramedes) fly out in a spiral, doing damage to anyone who gets hit by them. His melee hitbox is enormous, so there is absolutely no reason to die to this due to being too close unless you Killing Spree right as he starts casting this.
  • Right platform: Force and Verve. Lots of raidwide damage. Zor'lok summons some Noise Cancellation Zones before channeling Force and Verve, stand in those to reduce the damage taken. Each zone can only hold four people (nine on 25-man). Rotate raid cooldowns/healthstones/personal cooldowns to not die.
  • Middle platform: Convert. MCs a guy. MCs five guys on 25-man. Lasts until victim hits 50% health (can break early on any direct damage). Make sure that any personal ability of yours that can potentially screw over the raid-- Blinding Shield, Intimidating/Disrupting Shout, Dragon's Breath, Remorseless Winter, Thunderstorm, etc.-- is on cooldown when he's about to cast Convert; stay grouped up and laugh as your MCed mage uses Glyph of Illusion to turn himself into a bear.

    On all platforms, he will use Inhale, which increases the damage done by the next Exhale by 100% per stack, and Exhale, used at 3 stacks of Inhale. Exhale has him turn to a random player and do a ton of damage over 6 seconds (and also stunning them); if someone (preferably the tank) stands between Zor'lok and the Exhale target, the stun/damage goes away and that someone takes the damage instead.

    Phase 2: Starts at 40%. Zor'lok flies down to the middle of the room, inhales all the gas, and will use all three of his Phase 1 abilities for the remainder of the fight. Attenuation and Force and Verve are both channeled, so you will never have to deal with both at the same time, and he will never use the same ability twice in a row, so it's safe to run under him after Attenuations. Otherwise, hope that he doesn't cast Convert and Force and Verve back-to-back.

mutagen
mutagen's picture
random comments

TLDR Attenuation video with bad music

I don't think Zor'lok actually has a berserk timer (or if it is it's so lenient that you'll die to the other abilities long before you hit it), so tell people to concentrate completely on not dying to rings. Same with the shields: drop everything you're doing and run there.

As far as the rings go, it seems like one of those gimmicks that you can explain until you're blue in the face ("it's a spiral, just run in a circle"), but they won't really understand what you're talking about until one or three or ten attempts in when they suddenly see into the Matrix or something and go "oh, THAT'S what you were talking about".

The easiest way to soak exhales is just to step directly into the center of the boss' hit box. It'll connect with you since it draws a path from the centroid to the target player.
3 heal him unless you've got a really experienced/geared setup, because the DPS requirement is slim to none and it will make Verves a lot less chancy.
Bring a fucking restoration druid because you will laugh at how minor Verves are if your druid prehots the raid.
Make damn sure that your raid regularly blows all mass CC CD's so they can't be used against you during converts. It sure was frustrating having a 750k wipe because the priest feared the entire raid right as a Verve came down. Thunderstorm, Typhoon, Psychic Scream, etc. Get rid of that shit as soon as it comes off CD.

As posted before, it's all about raid and personal cooldowns. Use a healer CD on 2 of the shells, and get people to use their pots/self-CDs/healthstones/whatever on the 3rd. It will suck your mana dry, but the other 2 phases are very much regen phases with low healing required. It always nicer to have Force and Verve first instead of Rings, but that's just luck I guess.

As for phase 2, follow the same strat - it really depends on the length of CDs/which order you got the platforms/etc in which ones you blow first. Healer communication is key, as they'll have to heal hard and strong on at least 1 of the Shells. Mana at this point is tight. ALWAYS make sure that everyone is inside the shells before the Force starts - every little bit counts, and 0.5 seconds of DPS isn't going to matter.

After the 3rd shell is gone and you've survived, it really comes down to a bit of luck and healer mana. If they've had to spend too much on healing up Sonic Rings / random damage from MCs, you're probably not going to survive the 4th shell. If you find yourself in a spot where everyone dies from the last tick of Force and Verve, it might be a smarter idea to let your weakest DPS die to ensure that the others live. Again, it's a balance thing - do you have the mana to cover for everyone?

If you're dying on the 5th-onwards shells, you might need to look at your DPS. Or pray that you get more Rings in p2, it doesn't seem too consistent.

Skarn
Skarn's picture
Healing fight!

I love the Attenuation/Matrix comment! XD

Sounds like this is mostly about the healing and keeping everyone alive through the Force and Verve. The rest sounds fairly easy and it's definitely not a DPS check. (Though high DPS will obviously make the fight easier.) So long as everyone is good about dodging rings and uses personal CDs during Verve, we should get this down pretty fast.

For Science!

Rada
I like the whole mark a tank

I like the whole mark a tank and two healers for the "run to the yellow bubble phase". That will make it easy to group. Kinda like the marked platforms in the old dragon raid where the room fills up with lava. This looks easier because you don't have to jump on to the platform.

AutoGun
AutoGun's picture
Dead Bug

Woot great job all on the hardwork...minus me and Swipe dying to rings periodically it was pretty clean! (Hey it was my first time on the rings so I did pretty damn good personally LMAO!!)

Darkguns - Level 90 DK
Autogun - Retired Lock
Wilygun - Druid Extraordinaire
Shamgun - Shaman fun!

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