HM - Brackenspore

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mutagen
mutagen's picture
HM - Brackenspore

Target switching, movement, and mushrooms.

Mushrooms were sometimes hard to spot, I might need help locating them. PW:S (and presumably CoW) counts towards popping them, don't pop them early like I did.

TheMage
TheMage's picture
Flame throwers are kinda hard

Flame throwers are kinda hard to get use too, best to keep it clean early on I think, and just quickly tap it to remove one patch instead of channeling it.

Don't top off green until he starts to cast infesting spores.(Be stacked on it.)

Stack on top of blue and keep that one topped off as much as you can. (Off tank if no add can help heal) People tend to hero on pull, but I think it's ideal to save all cds and hero for the first popped blue mushroom,(Heals can keep it up longer and get an additional haste boost from blue and hero)

Tanks, swap around 3-4 stacks of rot and try and be topped off of have a CD ready for his breath, face away from raid.

kill/intercept the Spore Shooters to the boss.

mutagen
mutagen's picture
Had some issues again.

Had some issues again.

I think we can wait on popping Green a bit, just keeping it alive until < 5 seconds to Spores. We're generally popping them with 5 to 10 seconds to go, meaning they get hard to heal while Spores are still up. The friendly shrooms should be popping up in the boss raid frame now, making new spawns easier to spot and heal.

Having issues moving raid to new shrooms. These should be called and the raid moved ahead of Spores.

Blue shrooms aren't staying up long enough.

Hero during Blue gives < 1 second GCDs for at least some people, I'm curious how that all maths out.

We're getting hit with Necrotic Breath, need to sort out movement so we're not running in front of him and tanks aren't facing him to us.

Brackenspore didn't receive any healing from Moss, we're getting better at clearing it and positioning him.

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