Ask Mr. Robot

15 posts / 0 new
Last post
Aanvil
Ask Mr. Robot

Muta or Skarn, when you get chance could you upload last night's log to Ask Mr. Robot?

mutagen
mutagen's picture
Done:

Done:

http://www.askmrrobot.com/wow/combatlog/de74bb69-0da2-4bf0-af24-7a3f5c9d...

The client doesn't really upload in real time during raids and it pooped out an exception that I didn't notice after the raid.

sanzaru
Has anyone compared the

Has anyone compared the results from askmrrobot with warcraftlogs? There's some pretty wide variance on the tanking stats, and a previous version of askmrrobot didn't count sort as a mitigation (which now seems to be fixed).

Aanvil
The tanking stats are not the

The tanking stats are not the same. Ask Mr. Robot has a fairly straightforward healing required per second, with some adjustment for when you are or are not actively tanking the boss or adds. Warcraftlogs has a more complex algorithm that attempts to take into account damage spikes and Resolve.

I noticed that Ask Mr. Robot wasn't considering SoR to be a CD for oregorger. Of course, SoR does mitigate the damage from Acid Torrent, it just isn't a CD. Divine Protection, GoAK , Ardent Defender, Divine Shield and Hand of Protection all work though and should give enough options to cover almost every hit. While Divine Shield and Hand of Protection are usually risky because you lose threat, they work perfectly for oregorger because you don't have to have aggro for Acid Torrent. You cast them, then cancel the aura after the torrent, then taunt the boss.

sanzaru
It's not just SotR. Take a

It's not just SotR. Take a look at my whopping 40K/sec healing needs (mr robot) compared with the 23K/sec version from warcraftlogs; or how divine protection isn't listed as active mitigation. Odd.

Lairiel
AMR is overall WAY less

AMR is overall WAY less accurate than other sites. Looks pretty though.

That said, not sure where you are seeing your healing requirements? Link?

Lairiel
Possible reason AMR isn't

Possible reason AMR isn't listing it as a valid cd for acid -> Might not be working

https://www.warcraftlogs.com/reports/a1Pj3N6rv9Bbk2MH#type=damage-taken&...

You clearly have it up. But as clearly, the raid takes way more damage on the acids you are mitigating than the ones Aanvin took. Can't find any good reason why though.

Aanvil
I can answer that. My rune

I can answer that. My rune tap does 40% mitigation and my blood shields handle the rest. Sanzaru's SoR does a similar percentage mitigation (not sure exact percent, based on mastery). I'm not sure if Sacred Shield and Power Word Shield count as mitigation for the purpose of reducing the damage to the raid. We should probably try to maximize them though as well as additional CDs.

00:00:58.163 Aanvin's Blood Shield absorbs 121284 damage of Oregorger's Acid Torrent on Aanvin

00:00:58.163 Aanvin's Blood Shield fades from Aanvin (Remaining: 0)

00:00:58.163 Oregorger Acid Torrent Aanvin (A: 125644)

That said, the problem is the intermission and then getting organized after it. I don't think the damage from Acid Torrent was a serious problem except the times when the wrong person wondered in front of it.

Acid Torrent does not hit the person with aggro. It targets a ranged member of the raid and then hits the CLOSEST person in that direction with a massive physical hit. There is no need to taunt before the Acid Torrent and in fact you should not because a melee swing immediately before the Acid Torrent will frequently wipe out your Sacred Shield or Power Word Shield. Furthermore... other members of the raid must be absolutely certain not to stand in front of the soaking tank. I counted three time when Acid Torrent hit the wrong person and all three of those times it was because that person walked in front of the tank who was prepared to soak it. The only thing the tank can do is to stand closer to the boss, but the closer we stand, the more likely it is we aren't in the "cone" of the attack if the ranged group moves from side to side behind us.

Lairiel
Hmm, further research has

Hmm, further research has raid damage being mitigated by outside tank mitigation factors as well. Like PWS.
*edit
Ahh, so Aanvin is bringing it down to the 100k minimum on every hit between the shields and 40% mitigation then.

sanzaru
Personally, I think something

Personally, I think something is wrong with the way I'm soaking.

I'm going to look into this more over the weekend, logs and LFR both. I read somewhere that absorption does not count against mitigation and the specific example was sacred shield. I also read that because a pally doesn't mitigate any damage with DS, the full damage is passed to the next eligible target (which seems weird, but a perfect thing to try on LFR). If I'm planning it right, each pally-soaked torrent should have:
- sacred shield (~6% if counting effective)
- shield of the righteous (27% off)
- (not all due to cooldown differences) divine protection (20% off)
Throw into that the boutique mitigation options like trinkets, stoneform, ... that's about 50%-70% off for pallies not accounting for armor.

Looking at https://www.warcraftlogs.com/reports/N1F4dfpxQwtqRn2L#fight=21&type=dama..., it's definitely more. But looking at https://www.warcraftlogs.com/reports/N1F4dfpxQwtqRn2L#fight=18&type=dama..., it's extremely similar. Hmm...

Aanvil
http://www.icy-veins.com
Lairiel
If bubbles really do work,

If bubbles really do work, the most reliable and simple thing we can do is to get a disc priest to throw a big bubble on you before every soak. An extra 60k from an uber bubble will reduce raid damage by 300k easy. Clearly best use of that GCD for a disc priest. No stacking issues, No cooldown, no debuff.

Aanvil
Looking at the intermission,

Looking at the intermission, "rolling" phase. Our melee dps are really struggling to provide meaningful damage during that phase. I suspect that melee dps are wasting time running to crates that are then being killed by ranged dps before they can reach them. Perhaps if we split into designated ranged and melee group assignments it will help.

Lairiel
Could help. Here's one

Could help. Here's one strategy for that. https://www.youtube.com/watch?v=DDGEPPf6qAE&feature=youtu.be

Also could help to use the the wider corridor for phase 1, and possibly use 2 groups for less movement and more dps.

I think the absolute minimum number of rolls is 6, but it's functionally impossible to achieve barring insane overgeared dps as you'd need to lead him through. The more practical minimum seems to be 8, attainable if all crates are smashed in timely fashion in an efficient pattern.

We managed 10 on our best attempt. Which is viable. We'd just need a cleaner transition back to 1.

Skarn
Skarn's picture
Deju Vu

Haha, that's the strategy we have been attempting to use. :) Not always successfully, but that's the idea. We could certainly move ranged into hitting the ones in that far hallway first while leaving the inside area for the melee.

For Science!

Log in or register to post comments
more(less)