Heroic Tich ideas

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Dysphoric
Dysphoric's picture
Heroic Tich ideas

Few things to consider for heroic Tich:

1. Bloods heal for 700% of the amount of damage that they deal. So if we don't want to pull them out we can do that by using CDs to minimize the damage they do to Cresc. He already doesn't take much melee damage just because he is a bear, a monk is ideal for this because of their artifact weapon skill, but a bear is 2nd. Add to that BoPs, ironskin, other defensive/external CDs. All ranged and melee dps are able to attack and kill faster. This is an option to consider.

2. In phase 3...the healer debuff needs to be better handled IMO. I don't think it can just be cleared by anybody who can decurse because of the AOE damage it does when cleared. I think it needs to be cleared by the healer who has the debuff. They are going to be best suited to know when to get rid of it. They need to get rid of it fast but also be away from people. It is hurting their mana but if they are standing in a pile of people they don't want to take 800K of health from all those people in phase 3 either. They need to run out then dispel it.

3. Brand explosions - I personally think we should explode the brands but I don't really care enough to weigh in on that, but if we do decide to explode them I strongly encourage us to change where we are exploding them. I think we need to be exploding them closer to where the pillar on the "healthy" side in the ranged area comes up. It is farther away from all of the plagued people who are already taking lots of damage and therefore will affect them less. The people we were most likely to lose to brand were people who already had plaque so if we move where we explode brand we will resolve that issue for the most part.

4. Finally we need to work on our positioning during Seeker Swarm, I think not everyone understands how it works. Not just the part about everyone on the same side, but that it pierces. Might be worth another review before the first pull.

Dys

Skarn
Skarn's picture
whee

Thanks for the thoughts, Dys!

I've considered the same thing that you mentioned for handling Bloods. We might be able to outcleave the damage, but we won't really know until we try it. :) The tank does get a debuff that increases damage taken by 15%, but I think it's worth trying. The Bloods fixate on the tank and won't switch unless the tank dies. Even for immunity effects. So we can Blessing of Protection the tank to prevent damage and then the Bloods won't heal! But with only two Paladins, that won't be enough to cover every spawn. :)

I think we should detonate the Brands. It's certainly possible to leave them, but it's annoying, especially during Bat Phase. With a larger raid group that needs 3-4 people to blow a Brand, this will be more challenging to orchestrate with Plague order always changing, but doable. General awareness of debuff and Swarm mechanics is a good idea.

One thing I would change from our last pull was having too many people going after the Bloods. We had the same amount as the previous pull, but with two less people in the raid. I should have left Lanre on the boss. I think we pulled too much damage to the Bloods, which is why we were so much further behind on damage.

I think it's still worth going after Botanist first and seeing how that fight goes. It has no new mechanics, so we just need to stay on top of the ones we already know. Especially Plant Spawns. We are obviously going to kill Tichondrius too, so I like hearing ideas. :D

For Science!

Dikka
I watch our replays and some

I watch our replays and some other videos.
Yeah, we have few problems.

1. Brand. Not sure what exactly you do but it feels over-complicated. Most guilds use two camps - melee and ranged. And usually only melee with ranged as backup since there is literally no other incoming damage for melee, easy to heal since they are grouped all the time and so on. See showcase video in the end.

2. Minor:mass AOE(echoes of the void). We take a bit of extra damage.

3. Blood - we should pull them out, just not the way we do that atm:
Cres is waiting outside, taunts the boss right before Blood, then Sanz taunts boss back. As the result blood spawns of Cres.

Not sure why we decide to do it this way but -
a. we lose 1 tank dps on boss
b. we lose melee cleave on blood
c. chaotic - we lose some dps on boss from melee because of that

Tank may just run from boss with speed boost.

(one other tactic I noticed - first wave of blood is BOPed and destroyed in melee, 2nd (and this is usually druid tank) stays on boss till AOE, then blood is killed behind the far pillars. We can try that. )

Here is good video - holy pala POV, clear view, similar raid size. Their damage output slightly higher but they have 45 sec till enrage when the boss goes down.
https://www.youtube.com/watch?v=rkcPYMWQo0g

And another one with kind of same damage output(they got a kill 15 sec before enrage). Here you can see how they run into melee immediately as they got Brand because why not.
https://www.youtube.com/watch?v=LWi3KNOI4Yc

Skarn
Skarn's picture
Bloods and Brands

Thanks for the post, Dikka!

For the Bloods, the boss has an aura that causes all the adds to heal for 700% of the damage they deal IF they are within 30 yards of him. That's why we pull the adds away from the boss, which is why melee can't cleave them much. We have been leaving melee on the boss to save them from running around so much. You can ignore that with things like BoP and maybe we can even just out-damage it, we won't know until we try! We will give a few things like that a shot.

For the Brands, we avoided popping Brands in melee because that would hit half the raid with the full damage. We were trying to reduce that. With the small raid size, it was pretty easy to break them with just a couple ranged. In a larger raid size we should probably try taking them into melee. It's certainly worth an experiment. We also tried just leaving them alone, but that made the Bat Phase much more annoying, so I don't think we will be doing that any more.

For Science!

sanzaru
Bloods ==

Bloods ==
Yeah, Cres and I were trying an alternative strategy with the bloods -- I'd always tank boss and he'd taunt just in time to get the bloods. It was a on-the-spot idea with no research. After watching some mythic replays, I like it with the following changes:

- instead of pointing Tich at the wall, we point Tich at the center of the room. Same distance from boss to bloods, but with less distance for us tanks to run. We won't need to run through the boss to get to the blood zone.

- if you're serious about keeping bloods there and cleaving them down, I don't think we have the dps to finish them off every time before the next bout spawns. If you want to try it, have everyone keep their aoe damage queued and burn it on the first wave. Keep the same tank on Tich until the second spawn (so extra damage taken). When the second wave spawns, the tank runs away with both sets and let the ranged finish off the remainder of the first wave along with the second. Go go barrage. On the first set, go go hero as well.

- Each spawn wave, Cres stays there until melee is done cleaving, then pull the bloods away. Two seconds on boss is roughly 60K over 10 seconds, so 60K * 3 * 7 = 1.5M healed on Tich. Meh?

- BoP... interesting idea there. The mechanic of BoP = drop aggro. The mechanic of the blood = fixated on tank until death. I'll try it in LFR and see what happens. I can definitely use divine shield (with the respec boost). That would get us through nine seconds of the first wave, but that'd mean I'm tanking bloods and I think Cres is on add duty for a change. :)

- Cres comes all the way back to the boss between blood spawns (what Dikka said). He can taunt as soon as he gets there. Cres, probably worth a range meter between you and me to make sure we're doing 30 yards and not 300.

Bats ==
Just run to the tanks. The only reason not to stack on the star/moon is to pick up a buff, but then... back to the tanks. It will make our lives much easier too, since we won't have to run around trying to pick up everything. They'll just naturally come to us.

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